Crytek launches the "Inside Crytek" Q&A series where a member of
the Crytek team gets first interviewed by Crytek themselves and then by
the fans. 3D Artist Simon Fuchs gets the honour to be the first
Crytekker to go through the fire.
Welcome to the first installment in the series of Inside Crytek.
This is where we get up close to the team to discuss with them how they
came be at Crytek, what they’re doing at the minute and whats to come.
Not only that, but it’s also where you guys get the chance to ask the
guys some questions and get them answered by a member of the team!
This time around for the first turn in the hot seat is Simon Fuchs, who comes from Aschaffenburg, Germany.
What do you do at Crytek?
I work as a 3D Artist in the Crysis Wars Team. We are
currently busy improving the game to create a great multiplayer
experience.
Why did you want to work in the games industry and how did you get
started? Do you have any tips for people wanting to get started in the
industry?
Playing computer games has always been one of my passions. In addition,
I am very interested in the creative and technical aspects of computer
games. Computer Games allow you to create your own worlds for other
people to play with. The creative freedom and the technical
possibilities that modern game engines can offer you are just
mindblowing. It´s great to see your own ideas turning into something
that people can play and have fun with.
Some of my first steps towards working in the industry have
been creating my own custom assets for Half-Life and working for a Mod
Team. After that, I built up a portfolio and started doing an
internship for a small german games company in Braunschweig.
My tips for people wanting to get started in the industry
would be to get your hands on one of the bigger game engines that are
out there (like CryEngine2) and start playing with them. There are a
lot of free resources available and it´s pretty easy to get started by
just reading up on the tutorials or the engine documentations. Once
your familiar with the basics keep on refining your skills and start
working on some small projects. It´s just a matter of time and
dedication after that.
Where have you worked before?
I´ve started my professional career as an intern at company
called Nuclearvision in Braunschweig. Their most famous game is a
shooter called “Psychotoxic”. After that, I did a apprenticeship at a
company called 4 Head. During that time, I was responsible for creating
buildings and assets for the game “The Guild 2”. In addition, I´ve
worked on several smaller games in the company during that time. After
finishing my apprenticeship, I worked for a company called Cranberry
Productions. I was responsible for creating High-Poly Background
Renderings for adventure games. Since June, I´m working for Crytek here
in Frankfurt.
Why Crytek?
Crytek is the biggest German games company and can offer you
a lot of things that most of the smaller companys that are out there
just cant. We have lots of talented people here, great projects to work
on, a big base of knowledge and a great engine. In addition, Frankfurt
is a cool place to live and it´s not far from my hometown.
What are the best and worst parts of your job?
Best part of my job is definitively creating new content for
Crysis Wars and a few other things that i'm sure you'll hear about soon
enough ;) It´s always fun to visualize your own ideas and see them
develop into something great. Worst parts would be some the more
tedious jobs that don´t require you to be creative. A good example
would be just fixing errors in the current content of our game like
texture stretching or invalid LOD meshes.
What are you working on at the minute?
I am currently working on a new asset for Crysis Wars. I can´t be more specific right now.
Fan Q&A
Who would win in a fight; Ghost Rider or Iron Man?
Clearly Iron Man. He´s just more badass ;)
Since you started working for Crytek in June, you were not involved
in the original Crysis. What were your feelings and thoughts about
Crysis when it was released in 2007?
I really liked the Singleplayer Campaign. I was personally a bit
disappointed about the length of the game and the performance when it
was released, but it was still a really great experience. I especially
liked the HUD Integration and the Huge open levels. The Sandbox
Elements were nice, too. It´s one of those games that you can actually
play a few times and have a different experience depending on your use
of the NanoSuit.
Do you like FPS?
Yes, i´ve probably played all of the major FPS Games that are out there. It´s my favourite genre.
Did you played Crysis for work or for fun? Or you never played it?
I´ve played it for fun. Before starting at Crytek, I didn´t try the multiplayer at all…
How you started to learn 3D modelling? And with which software?
I´ve started to learn modeling with 3DSMax and the default
tutorials that were coming with the tool at the time. I think it was
3DSMax6. Additionaly, i´ve browsed a lot of modeling forums and learned
through tutorials that I found there. I switched to maya pretty quickly
as the companys i´ve worked for all used maya at the time.
What kind of 3D tools do you work with and what do you find you work best with?
For the last 4 years, i´ve been working with maya. Since
starting at Crytek, i´m back to 3DSMax. A few more tools that we use
here are Zbrush from Pixologic and apps like crazybump to create
normalmaps. I don´t think it matters that much which program you choose
to create your work with. Every tool has it´s advantages and
disadvantages, but once you are familiar with the tool and it´s
function its just a matter of using it on a daily basis and
streamlining your workflow. For a beginner, I would recommend 3dsmax
because it offers a more complete package for polymodeling and doesn´t
require any additional scripts for modeling as maya does. But then
again, Maya has it´s advantages too, especially when it comes to Nurbs
Modeling…
What are your suggestions/advice for amateurs who are working/wish to be in a position like yours?
Get familiar with one of the major 3d Packages that are out
there. There are trial version available from every tool. And then
start building stuff. Find a online community that offers you good
critique for your work and post there frequently. Don´t get discouraged
in the beginning by the harsh comments, just keep on refining your
skills and try to integrate any valid critique that you are getting.
There are a lot of modeling sites out there that can help you progress.
The one that was most useful to me is www.polycount.com. Joining a mod
Team is a good idea too, because it forces you to actually create
something for a game engine and teaches you how to get your stuff in an
actual game.
How well do you get along with the rest of the team? Is it a
professional relationship or do you guys get along like good friends
who like to joke around?
It´s important to maintain a professional relationship at work with
your colleagues. In general, we get along pretty well and theres a fair
amount of jokes going on, especially when we´re having the Crysis Wars
playtests. The advantage of working in a smaller Team like the Crysis
Wars Team is that you actually get to know all of your co-workers,
which helps a lot.
Where did you get that cool T-shirt?
eBay.
if you could be a Superhero, who would you choose to be and why?
I´m not a big Superhero Fan, but I think that Batman is
pretty cool. The gadgets that he has are just awesome and I love the
atmosphere of the new films.
How do most of you spend you free time at Crytek (if you have any)? eg. playing games against each other?
We have free time during lunchbreak or we can choose to stay
in after work. Recently, we´re all playing Left 4 Dead which is a great
game. Other than that, you can play table-football, Rock Band or
Console Games in General (PES is pretty popular, too) here in the
office.
Do you like Cry-Eddy?
On a platonic basis ;)
What did you want to be when you were younger? If its not a 3D
modeller, are you disappointed or pleased with how everything turned
out?
After the usual wanting to be an Astronaut / Race Car Driver / Pilot
phase I actually realized pretty quickly that I wanted to work in
games. I´m pleased with how things turned out.
Do you have any published tutorials that you’ve written or perhaps any favorite tutorial web links to share?
I did actually publish tutorials on my website in the
Half-Life days, but that page is not existing anymore. One of my
favourite resources for game-art in general are the polycount Boards.
They can be found at http://boards.polycount.net/ . If you read through
the board, you will find a lot of cool tutorials or advice in general.
Can we see a photo of the employee who looks like Psycho?
Yes, here's a picture of Marko, from GC:
Is he British?
No, he´s German and a very nice guy ;)
Does he call people muppets?
Only Eddy.
In Closing
We'd like to thank Simon for giving his answers to these
questions, and give a special thanks to all those people in the
community who contributed questions towards this article. The next
Inside Crytek article will be up soon and we'll be allowing you to ask
even more questions to another member of the Crytek staff in a short
while.